Devil May Cry Blue Shield Jump Wont Make It
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Run across the Drawbridge and it will raise.
You will not be able to get back into the castle until after Mission 14.
Grab some Red Orbs hidden in the area if you wish, the red orb caches are on top of the 3 pillars that are not top'd with a diamond. Don't miss the free Devil Star hidden behind the gravestone in the center of the path, you will have to pick it up (like when your grabbing a rusty key). Down the area is a spiral staircase. Go down them and then through the door at the very bottom of the flight of stairs.
Through it is a Courtyard. Blades, enemies that were ripped out of Dino Crisis populate this area, so use your Alastor for this fight them (even after getting Ifrit, Alastor can deal with these enemies quickly).
Notice that one gate is closed and has one torch unlit.
If you are replaying the game, you can use Ifrit to light the torch and skip the Boss fight, but the first time through, you need to earn Ifrit.
You can get a Blue Orb shard by heading right from the door you arrived at the Courtyard from, there will be a long path leading to a headstone. Attack the headstone to move it back and get the Blue orb. There's also aYellow Orb to the opposite side of the entrance to the courtyard that's pretty easy to notice. Before you head thru the open gate, jump on top of the small building to it's left (the one with the two white torches burning) to earn a Holy Water.
Head through the only open gate in the area. Through it, climb a ladder on any side and grab the items. Look for the circular shield-like switch and hit it so the platforms rise into the air. Head right from the shield (based on the camera angle) and jump on the first platform.
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It will take you several tries, but Dante can make all the jumps by jumping at the right time (you do not need Air Hike or Air Raid to make any of the jumps). Since there are no enemies in the area right now, take all the time you need to reach each platform.
The platforms move up or down, making it hard to jump onto the next platforms without falling back onto the ground. Timing is careful for this, because if you jump out too late or too early, you'll end up on the ground. When the rising platform is about equal to the next platform, move in that direction and press Triangle! Be quick, because the jump window is small.
When the platform needs to descend in order to reach the next platform, wait it out and see where it stops and rises again. Now that you know the location of the platform, jump onto the next one. When both are moving at the same time, wait until the platform you are aiming is equal or lower than the platform you are on. Jump and you will eventually end up at the final platform.
Grab the Ifrit at the top and equip it. It is needed to get through the door in the Courtyard (the previous room). You must now face the next boss.
Griffon - Medium/Hard
Griffon's just the happy go lucky neighborhood killer thunder owl, so no need to be afraid. You are going to grow to hate him as time goes by. He appears three times, but on subsequent plays, you can skip his first appearance in the Colosseum. The first time has a adifferent strategy than the other two times you fight him. You can also fight the Griffon (not to mention Phantom) in another Boss fight later.
The second and third battles are generally the same. The battle inside Nightmare is fought like the first fight, which is not really a boss, but as part of a boss.
Okay, here are his attacks. Every once in awhile he'll come down and charge you. This is a prime opportunity to jump off of his face and hit him. If you don't move, he'll hit you with his beak. This is his easiest to dodge attack. He will often shoot orbs of thunder that stay near him but project to lines of thunder at you, at your current altitude. They come together and then stay in a line for a second. Jump over them either left or right and you'll be fine. Also jumping up and down may help, as if you are in the air, they will target the air, not you.
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Similar to this, he shoots rays of lightning parallel to the ground at you, at your current altitude. Jump the first one, duck the second, etc. He will do bombing runs in the first fight and inside Nightmare, so just roll out of the way. He will dive bomb you in all fights, so beware when he goes above your view level for a second. Keep rolling to avoid this.
It is tempting to use the Grenade Gun, even though it is too slow (even if you do side-rolls to shorten Dante's animation) unless you are using Devil Trigger. You may want to use the Grenade Gun to collect Devil Trigger, then use Ifrit powered Pistols to hammer away at Griffon. As long as you are avoiding more attacks than taking them, Dante can beat this boss easily. The shotgun is not well suited, as it's a close range gun. Whenever he gets close, jump over him and hack away with Ifrit or Alastor. He shouldn't be too tough.
Go to the door to the right of the gate leading to that platform room. To the right, use your new Ifrit to break the seal of the door (by lighting the torch).
Inside, cross the misty woods but don't forget to collect a few items along the way. Inside the misty wood you'll see a broken tree. Jump on top of it for yet another Red Orb cache and before you attempt to go thru the door you can jump on top of the building for a Green Orb.Now try to go through the door into the small building but a cut-scene will happen. Marionettes attack you, as well as a Fetish, so kill all of them in order to unlock the door to the small building. Head through the doorway and run down a set of stairs to begin a battle with Fetish. There are numerous items to collect throughout the level so collect them all. Don't forget about the hidden Devil Star &Red Orb Statue above the stairs (just double jump from the top of the stairs to get into the path way) Kill all the Fetish's in the area and spend 200 Orbs on the nearby door.
Go through and the mission ends!
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Up Next: Mission 10 - Canyon of Mist
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Source: https://www.ign.com/wikis/devil-may-cry/Mission_9_-_The_New_Strength
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