Clip Studio Paint Draw a Circle
How to Draw Chibis in Prune Studio Paint!
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Tutorial Overview
Hey guys, welcome back to yet some other dark report with your friendly neighbourhood shadow lurker professor Crimsy!
In today'south grade I volition teach y'all how you depict Chibis, the well-nigh pop and adorable form your anime characters tin can turn into! More specifically, In the beginning part of the video nosotros volition start past covering the nuts of drawing Chibis from choosing their proportions to cartoon specific features like the face, eyes and hair and in the second part we'll put our newly acquired knowledge in execution past cartoon a Chibi from start to terminate!
So without further ado, allow'south brainstorm the ritual!
Introduction to Chibis
Chibis are essentially very stylized and simplified shrunk downwards versions of anime characters. They're typically very expressive and colorful and their huge head can take up to more than half their total size!
And this is the central to cartoon Chibis really. While your options for stylizing their confront and overall aesthetic may vary alot from one artist to the next, their size and proportions are actually what defines Chibis the most.
For instance, using a human head equally a measurement, regular homo characters are usually around 7-8 heads tall in height as represented here, merely Chibis, on the other hand, are typically 2-4 heads tall at their biggest. This is all proportionally speaking of grade seeing as the caput measurement works in correlation with the initial size of the character's head.
Chibis too showcase very simplified features compared to their ''standard'' counterpart, but not all features receive the same blazon of stylized treatment.
- Beauty features generally get enhanced while secondary features get shrunk down the most or are entirely removed from the graphic symbol. For example, the head, optics and pilus become much bigger, simply the olfactory organ, ears, shoulders, easily and feet go smaller and less detailed in near cases.
- Meanwhile, the overall trunk goes on the thicker side, kind of like if the character got squished vertically into a picayune stubby kid like version of itself.
- If the character had more clothes and accessories, they would probably likewise appear bigger proportionally speaking, kind of like how you style clothes and accessories for dolls in a way.
How to: Chibi Proportions
Now, when it comes to the proportions of your Chibi, it is very important to know that a 2 heads alpine Chibi volition wait vastly dissimilar than a 4 heads tall Chibi and this is all considering the body proportions of a Chibi follow a sure set up of rules, which is all dictated past its final size.
To empathize this concept better, here is a few examples of a 2.5, 2 and ane.5 heads tall Chibi. Equally y'all tin come across, the head of our character takes upwards the entirety of the offset head measurement. This part never changes, no matter how alpine your Chibi is, then what actually determines the appearance of your graphic symbol is its body and the amount of heads tall it will measure.
Now, in guild to speedily explain how I synthetic the bodies, I used the symmetry tool, which you tin can take hold of in the ruler menu. (See my ruler tutorial for more information on how to use the tools in this menu!) I so sketched a head rather chop-chop, it's not perfect, only we will get over the head and face in more details a bit later so it doesn't matter too much hither.
Then I created a little tube for the neck and drew two spheres to represent the torso and hips of the character. After that all y'all need to exercise is connect the spheres together to form the stomach area. Annotation that I'one thousand ever refining the body as I draw, I never fully limit myself to the initial spheres I drew and use them rather more every bit guides, than last shapes.
The arms and legs are also essentially small tubes which terminate up in tiny stubby hands and feet.
TIP: A practiced tip y'all should keep in mind is that the legs will normally occupy more or less half the full elevation of the body while the arms volition exist around the same length every bit the upper torso. It's not a super strict rule, but it tin can actually assist you lot in estimating the body proportions of your Chibi.
As for the hands and anxiety, you can simplify them as much as you want, some artists will not even draw toes for the feet and sometimes draw easily with only 4 fingers instead of 5.
And that's it, there's really not much more to it actually!
Now nosotros can apply this process on dissimilar sizes of chibi and it will be roughly always the same except every time you lot shrink you Chibi a piddling more, you take to simplify its anatomy a little more every bit well.
For instance, This is what a 2 heads tall Chibi would look like in comparison to our previous 2.5 heads tall graphic symbol. They only differ from one-half a head, but y'all tin can run across how chop-chop character features modify at such a pocket-size scale. These two sizes may exist the most pop, just feel free to experiment with any size from i.5 heads tall to 4 heads alpine and you will surely find a size that's most fitting for your art style!
How To: Head and Facial Features
- The Head -
Next up, allow'southward move on to constructing the most important part of our Chibi characters: the caput.
Start, draw a circumvolve. This circle doesn't have to exist perfectly round, and then simply depict the jaw line and connect it to the chin.
-The Eyes -
ane. Depict a horizontal line in the middle of the head and slightly higher up that line nosotros will draw the top arc of our eyes.
two. At the end of the arc, draw a second arcing line for the main eyelash and again some other one lower than the central line to situate the end of the meridian eyelid.
3. Side by side draw the eyeball, which is kind of an oval shape, and so another rounded almond shape to serve every bit the pupil. I use the depict/erase technique alot when it comes to creating curvy lines, meaning that I create the whole shape and so erase the extra parts I don't want to keep later on.
4. To draw the nose, simply make a diamond shape dot at the center of the character's face and the mouth in this instance is a unproblematic upside down curvy V shape, about like a cat's mouth.
5. Something I like to do that is optional is to create two more than arcs in the eye and fill them with black. Then only add this petty dot pattern that make the eye pop some more.
6. After that, feel free to add together a few more eyelashes and a line for the upper eyelid. Notice that eyelashes decrease in size and length the closer they get to the centre of the eye.
7. Finally, y'all can make a few actress touches to the face, like a few lines to advise chroma and finish with adding some highlights to the eyes in the grade of a big oval shape followed by a much smaller dot of a similar shape.
- The Ears -
To draw the ears all you need to do is draw a C shaped like the half of a center that is rounded at the bottom instead of pointy and for the inside of the ear, you merely demand to draw two smaller curves post-obit that same initial shape.
- The Hair -
Drawing hair is as easy every bit creating 2 connecting curves that signal either up or down. I would advise you to start off by drawing the bangs of the character and then using the depict and erase technique, build the hair closest to the face and outward from at that place.
Some other good tip for hair is to vary you hair locks angles. And so let's say you take the height hair hither curving downwardly and so pointing up a scrap, the next hair lock will instead curve and bespeak down. Of class, this comes with trial and error and varies alot depending on the type of hair and hairstyle you want to give your grapheme, but it'southward a practiced matter to go on in mind in general.
Finally, a quick fiddling tip for drawing Chibi eyebrows is to start with an oval shape so connect two lines from the middle of the top and bottom of the oval and erase the part of the circle inside that we don't demand anymore. It's equally unproblematic as that and it gives you really beautiful eyebrows in less than 30 seconds!
Drawing a Chibi from start to finish!
Alright, now that nosotros've learned the basics of drawing Chibi bodies and faces, let'due south put that knowledge in execution and speedrun the unabridged steps of drawing a fully colored Chibi from beginning to stop!
Sketching your Chibi!
Showtime, of course, we begin with the sketch.
1. We draw a circle for the head, then apace doodle the jaw line and add together in the eyes, olfactory organ and mouth.
two. Then nosotros make ii circles for the trunk and hips and connect the ii together.
iii. Side by side we describe the cylinders for the legs, which are approximately half the total size of the body and the arms, which should be similar in length to the torso.
4. One time that'south done let's move on to drawing the hair. My character Gabby has a specific hairstyle, so I only reproduced it in a much simpler way by making the braid thicker and giving more book to everything.
v. Finally I made a quick draft of the cape, which drives alot of the silhouette of our character and an even rougher typhoon of the clothes.
TIP: I mentioned this before, but a skilful tip for cartoon Chibi clothes is to imagine the grapheme is some kind of doll and the wearing apparel fabricated for it are miniature version of the existent thing. This ways the folds in the clothes are fewer, but besides bolder in size and motility. Basically, important accessories and details should get bigger and bolder and the residual should be removed. For example, a pearl necklace with have bigger and fewer pearls, a bowtie or a hair slice will become three times its existent size, but stitches or tiny motifs on clothing should disappear.
TIP: Cartoon braids is non very hard, simply create a rectangle that tapers at the lesser, depict some oblique lines forming an X on both sides of the rectangle, erase the lines overlapping on one side and create the curves of your complect from in that location.
Inking you lot Chibi!
Now that our sketch is done it'southward fourth dimension to motion on to the lineart!
I am not going to dive deep into the technicalities of line art and how to perfect it considering information technology would have a long time and besides, I have already made a video total of tips and tricks on the field of study, so definitely get check it out later on this tutorial if that's something you lot would like to better, just the gist of information technology is:
1. I usually draw a clean base of operations for the trunk of my character to a higher place my sketch outset
2. And then from that point, I starting time inking the concluding version of everything that goes on tiptop of it. Then I started by inking the face up using very similar techniques to what I've shown earlier.
Once the face is done, we can now move to inking the wearing apparel, starting with the body, which is where our clean base becomes very useful. What I ever do is I lower its opacity and start inking the final version of the clothes on top of it, using it every bit a guide.
Next, we tin start inking the cape and peradventure modify up some of the folds and add together some holes into it. When it comes to making folds, I commonly brand a bunch of wavy lines to simulate wind in the cloth and and so I draw a line from the extremities of those waves up to the top where it gets lost behind the character a bit. I really merely go with what I recollect looks right to be honest, so I usually experiment with my folds alot until I like the concluding result.
Lastly, we become to inking the hair and poof, done!
Coloring and Shading your Chibi!
here we go, our lineart is complete, fourth dimension to become into the coloring stage of our Chibi graphic symbol!
Now, let's magically edit in those flat colors because own't nobody got fourth dimension for that and besides, if you desire some really nifty coloring tips in Clip Studio Paint, I'd rather ship you to this other video I made merely last calendar month on the topic because it covers everything we'll exist breezing through in this footstep.
So every bit y'all can run into, every unlike cloth has its ain apartment color layer, otherwise called a colour block layer. Once all base colors are blocked, I added in the color accents in a new clipped layer so information technology'south easy to tweak them if I want to and from there we can first shading our character.
And then 1 thing people tend to do is starting time with the peel and the confront first, then describe the clothes and finally the hair, only no matter where I'd start, the shading layers volition always remain the same. I'll have ane base of operations layer, i shading layer on multiply, one soft shading layer besides on multiply and one highlight layer on screen. You can add more and brand your Chibi fancier, merely that's all you need to get great cell shading results really.
Another matter you can do is add some extra reflections and highlights in the eyes of your graphic symbol. To do this, preserve the opacity on your heart layer, cull a soft brush, draw a big hulk and erase some lines into it, then blend everything back together using the smooth watercolor brush and the airbrush and voilà.
As for the spirit fireball, the way I colored it was to pick a base color, draw some white streaks into it and create a glow effect using a duplicate of its folder that I merged, gaussian blurred then put on the blending mode screen. I tweeked the colors a bit with a hue and saturation correction layer and that'southward it!
Lastly, this part is optional, but changing your lineart color is something that can really brand your grapheme more cohesive and cute. To do this, you but demand to:
1. lock the opacity of your lineart layers
2. Use edit --> make full or draw over your lineart with a bigger brush.
TIP: When coloring your lineart, make sure you're using a color that is similar yet darker than the darkest shadows on your character or it will probably not look as good. In the same vein of thought, avoid coloring your lineart if your lines volition exist side by side to darker colors. For example, here I kept the lineart of Gabby's legs black because the paler peel line would look strange next to the darker colors of the cape.
Final Results!
And this is our final result! See? It wasn't too bad right?
Concluding Words
I really promise this video was helpful to y'all in some manner, it tin be hard for me sometimes to deconstruct things I'm so used to drawing over the years, so definitely let me know what you call back of the video in the comments and feel free to join our customs while you're at it!
But for at present, that will be information technology for me, fourth dimension to cozy up in my crypt, until next time everybody, aurevoir~
-Crimsy
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